Farever Companions Guide: All Companions And How To Get Them
Farever companions are cosmetic critters that follow a character around the world, sit on shoulders, perch at rest points, and add personality without changing combat. The companion system starts in Skyover, then expands through rare critter quests, hidden locations, profession milestones, and harder collection routes.
For more Farever help, class breakdowns, boss guides, and progression coverage, check the full Farever guide list.
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What Companions Are In Farever
Companions in Farever are cosmetic critter pets that follow the character, use idle animations, sit on shoulders, and appear at rest points, but they do not fight or give combat stats.
Every class can use companions, so the system is separate from class choice. A Warrior, Rogue, Mage, or Cleric can all equip the same type of cosmetic companion. The companion slot is mainly for collection, visual style, and showing off rarer critters found through quests or hidden side content.
The key thing is that companions are not Ranger combat pets. Cosmetic companions follow and animate. Ranger combat pets are the ones built for combat. They can fight beside the player, hold aggro, and scale with Ranger gear. Farever keeps those 2 systems separate, which makes the companion side easy to understand once the slot is unlocked.
I would treat companions as a collection system first. They do not make a build stronger, but the best ones still feel worth chasing because they are visible all the time. A rare companion with a better animation or glow effect does more for the character’s look than another basic critter waddling around like it pays rent in Skyover.
How To Unlock Companions In Farever
To unlock companions in Farever, start the Catch a Companion tutorial quest in Skyover town, get the Critter Net from the Companion Trainer near the fountain, capture a wild critter in the Skyover meadow, then return to the NPC to unlock the companion slot.
The tutorial becomes available around level 3 and is the starting point for the entire companion system. The first catch is simple, but it matters because the companion slot must be unlocked before rare companion hunting really opens up.
| Step | What To Do |
|---|---|
| 1 | Talk to the Companion Trainer near the Skyover town fountain at level 3 or higher. |
| 2 | Accept Catch a Companion and receive the Critter Net. |
| 3 | Approach a wild critter from behind in the Skyover meadow. |
| 4 | Hold the use key for about 2 seconds to capture it. |
| 5 | Return to the Companion Trainer to confirm the catch and unlock the companion slot. |
| 6 | Talk to the same NPC again to begin Gotta Catch One and start chasing rare variants. |
After the starter critter is caught, Gotta Catch One becomes the next real companion step. That quest points toward the Secret Ladybug Cave south of Skyover and starts moving the system away from tutorial critters into rarer cosmetic picks.
All Farever Companions
Farever has more than 20 unique cosmetic companions in the May 2026 Early Access build, plus 3 Ranger exclusive combat pets. The table below focuses on the most relevant known cosmetic companions, including the early unlocks, rare quest critters, profession companion, hidden area finds, and harder trophy picks.
| Companion | Rarity | Source | Quest Or Location | Difficulty | Best Note |
|---|---|---|---|---|---|
| Basic Critter | Common | Catch a Companion quest | Skyover town intro | Easy | Unlocks the companion slot and is required before chasing rarer critters. |
| Ladybug | Rare | Gotta Catch One quest | Secret Ladybug Cave | Easy | The easiest early rare companion and the first real companion upgrade to chase. |
| Firefly | Common | Hidden Critter quest | Night Glow encounter | Medium | Quest stage critter used in the line, but not the main permanent companion reward. |
| Glow-bug | Epic | Hidden Critter quest | Hidden Critter final | Medium | The only night glowing companion in Early Access and one of the best cosmetic picks. |
| Blue-feather Hawk | Epic | Gotta Catch One quest | Sunlit Ridge perch | Medium | Has the standout shoulder perch animation and strong visual presence. |
| Forest Fox | Rare | Russet Hollow critter | Hollow Whisperer | Medium | Cycles through 3 unique idle poses, which gives it more personality than simpler critters. |
| River Otter | Rare | Fishing milestone | Master Angler | Medium | Unlocks through Fisher profession progress at level 5 or higher. |
| H. Catchum Unique | Epic | H. Catchum quest | Wave Defence event | Hard | A one time per character trophy companion from harder side content. |
| Storm Sprite | Epic | Wraithwind Spire chest | Dungeon side room | Hard | Connected to Wraithwind Spire dungeon progress and better saved for later. |
| Goldleaf Beetle | Rare | Goldleaf Sanctum drop | Hidden nest ring inside Goldleaf Sanctum | Medium | Drops from a hidden ring of nests inside Goldleaf Sanctum. |
The early path is straightforward. Basic Critter opens the slot, Ladybug gives a quick rare unlock, then Blue-feather Hawk and Glow-bug become the strongest cosmetic goals. The harder companions are better saved until the character has more map access, stronger combat comfort, or the right profession progress.
Best Companions To Chase First
The best companions to chase first in Farever are Basic Critter, Ladybug, Blue-feather Hawk, Glow-bug, and H. Catchum Unique because that route unlocks the slot, grabs an easy rare, then moves into the strongest cosmetic and trophy companions.
Basic Critter comes first because it is required. It is not the exciting pick, but the system does not move forward without it. Ladybug should come next because the Secret Ladybug Cave route is easy compared to the later rare companion paths, and it gives the companion system a real upgrade almost immediately after the tutorial.
Blue-feather Hawk is the best visual target after the first rare. The shoulder perch animation makes it feel more present than a basic follower, which is exactly what a cosmetic companion needs. Glow-bug is just as strong for a different reason, since the night glow effect gives it a look no other companion has in the current build.
H. Catchum Unique is the trophy pick. It is one time per character and connected to the Wave Defence event, so it is better treated as a later collection goal instead of something to rush before the character is ready.
| Priority | Companion | Why It Comes First |
|---|---|---|
| 1 | Basic Critter | Required to unlock the companion slot. |
| 2 | Ladybug | Easy first rare companion through Gotta Catch One. |
| 3 | Blue-feather Hawk | Best shoulder perch animation in the current build. |
| 4 | Glow-bug | Only night glowing companion in Early Access. |
| 5 | H. Catchum Unique | Best trophy companion chase once harder side content is comfortable. |
River Otter is the main exception to this order. If Fisher is already part of the character plan, River Otter becomes worth chasing earlier because it unlocks through profession progress instead of a separate rare critter route. For profession planning, the Farever Jobs guide covers which jobs are worth picking first.
Rare Companion Routes And Collection Tips
Rare companions are easiest to collect when the route matches the character’s current progression. Ladybug works early because Skyover and the Secret Ladybug Cave are simple to reach. River Otter works naturally for players already leveling Fisher. Storm Sprite and H. Catchum Unique should wait until dungeon or event content feels more manageable.
The best collection route is not only about rarity. It is about effort, timing, and cosmetic payoff. Blue-feather Hawk and Glow-bug are worth pushing toward because they have clear visual value while active. Forest Fox is a good mid route companion because the 3 idle poses make it feel more animated than many simple critters. Goldleaf Beetle is better for players already exploring Goldleaf Sanctum instead of players trying to force that route early.
| Companion Goal | Best Time To Chase It |
|---|---|
| Ladybug | Right after unlocking Gotta Catch One. |
| Blue-feather Hawk | After the basic rare companion route is started and Sunlit Ridge is comfortable. |
| Glow-bug | After progressing the Hidden Critter quest line. |
| River Otter | While leveling Fisher to profession level 5 or higher. |
| Storm Sprite | After Wraithwind Spire dungeon progress is realistic. |
| H. Catchum Unique | Once the character is ready for the Wave Defence event. |
Companions are a good reason to check side paths and hidden rooms instead of only chasing bosses and gear. They do not change damage, but rare cosmetic rewards make exploration feel more useful, especially when a critter has an animation that actually stands out.
Companion Slot And Swapping Explained
Farever allows only 1 cosmetic companion to be active at a time, but collected companions can be swapped at rest points.
This makes the system collection based without turning it into a loadout problem. The companion slot controls what follows the character, while the collection keeps every unlocked critter available for later. Swapping at rest points also means there is no need to commit forever after finding a favorite.
The best practical use is to keep the strongest visual companion active and treat the rest as collection progress. Glow-bug is better for darker areas because of the glow effect. Blue-feather Hawk is better for players who like shoulder perch animations. Ladybug is the easy early flex before the more distinct companions are unlocked.
Companions Versus Ranger Combat Pets
Companions are cosmetic critters available to every class, while Ranger combat pets are separate battle pets that fight enemies, hold aggro, and scale with Ranger gear.
This difference matters because companions do not change the build. Choosing Glow-bug, Ladybug, Blue-feather Hawk, or Forest Fox does not make Mage safer, Warrior stronger, Rogue faster, or Cleric better at support. Class power still comes from skills, weapons, and build decisions.
| System | Who Can Use It | Combat Impact | Main Purpose |
|---|---|---|---|
| Companions | Every class | None | Cosmetic following, shoulder perching, idle animations, and collection. |
| Ranger Combat Pets | Ranger combat setup | Active combat role | Fighting, holding aggro, and scaling with Ranger gear. |
Anyone still choosing a class should treat companions as a separate cosmetic layer. The companion system is fun, but class choice should come from combat style, skills, and weapon comfort. The Farever Classes guide is the better place to compare roles before picking a main.
Final Blurb
Farever companions are cosmetic, but the collection path gives the game a useful side chase outside of gear and boss progression. Basic Critter unlocks the slot, Ladybug is the easy first rare, and Blue-feather Hawk plus Glow-bug are the best cosmetic targets in the current Early Access build. H. Catchum Unique is the trophy companion, while River Otter, Forest Fox, Storm Sprite, and Goldleaf Beetle give collectors more reasons to keep checking professions, hidden routes, dungeons, and side content.

