Mewgenics Boris Guide: How To Beat Boris, The Boss In The Sewers

Mewgenics Boris Guide: How To Beat Boris, The Boss In The Sewers

Boris is the Act 1 Sewers boss in Mewgenics, and he is a massive sludge monster with high HP, constant movement, and a brutal charge attack. He punishes poor positioning more than anything else. If you control space and manage his movement correctly, the fight becomes predictable instead of chaotic.

This fight is not about burst damage. It is about positioning and understanding how Boris reacts to being hit.

Boris Overview

Boris appears at the end of the Sewers in Act 1. He acts as a skill check before you move on to the Caves.

Key traits:

  • Large HP pool

  • Occupies 4 tiles

  • Moves frequently

  • Moves toward attackers when damaged

  • Uses a powerful Trample Dash at the end of each round

If you end turns carelessly near him, he will run you over.

Best Team Setup Against Boris

A balanced team works best here.

Recommended core roles:

  • Fighter for consistent melee damage

  • Hunter for safe ranged control

  • Tank for absorbing movement damage

  • Cleric for healing stability

You can replace Cleric with Mage, but the fight becomes riskier without reliable healing.

Hunter is especially important because ranged damage lets you control Boris without standing next to him.

Boris Movement Explained

Boris moves up to three times per round in the four cardinal directions. Because he takes up 4 tiles, his movement damages anything in his path.

Important rules:

  • Do not end turns directly beside him

  • Expect him to plow forward

  • Use Tank armor to absorb hits if necessary

If your unit is next to him when he moves, they will take damage. Avoid clustering.

Boris Reactive Movement

Every time Boris takes damage, he moves one tile toward the source of that damage.

This is the mechanic most players misunderstand.

If a melee unit hits him and is standing in front, Boris will immediately move into them. That means attacking from unsafe positions can cause extra damage to your own team.

Use this to your advantage:

  • Attack from range with Hunter

  • Stand far enough away that his one tile movement cannot reach you

  • Guide him around the arena

You can kite him by hitting from distance and rotating your team away from his path.

Trample Dash Attack

At the end of each round, Boris uses Trample Dash. He charges in a straight line in one of the four cardinal directions.

This attack deals heavy damage and can easily down a fragile unit.

To avoid it:

  • Never stand directly in front, behind, or to the sides of him at round end

  • Reposition after attacking

  • Track turn order carefully

Because his HP is high, long fights make players forget about this ability. Do not lose focus.

If someone gets hit:

  • Heal immediately with Cleric

  • Reset positioning

  • Continue kiting

How To Win Consistently

Winning this fight comes down to control.

  • Keep Hunter at range

  • Rotate Tank or Fighter to manage space

  • Do not overcommit melee damage

  • Respect his reactive movement

  • Always prepare for Trample Dash

Once you understand that Boris moves toward damage sources, you stop feeding him free hits.

Final Blurb

Boris feels overwhelming the first time because of his size and constant movement. Once you treat the arena like a positioning puzzle instead of a damage race, the fight becomes manageable. Control space, kite with ranged damage, and never forget about Trample Dash.

FAQ

Where is Boris found

Boris appears at the end of the Sewers in Act 1.

Why does Boris move when I hit him

He automatically moves one tile toward the source of damage.

What is his most dangerous attack

Trample Dash at the end of each round.

Is ranged damage better than melee

Yes. Ranged units like Hunter make controlling Boris much easier.


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