Mewgenics Boris Guide: How To Beat Boris, The Boss In The Sewers
Boris is the Act 1 Sewers boss in Mewgenics, and he is a massive sludge monster with high HP, constant movement, and a brutal charge attack. He punishes poor positioning more than anything else. If you control space and manage his movement correctly, the fight becomes predictable instead of chaotic.
This fight is not about burst damage. It is about positioning and understanding how Boris reacts to being hit.
Boris Overview
Boris appears at the end of the Sewers in Act 1. He acts as a skill check before you move on to the Caves.
Key traits:
Large HP pool
Occupies 4 tiles
Moves frequently
Moves toward attackers when damaged
Uses a powerful Trample Dash at the end of each round
If you end turns carelessly near him, he will run you over.
Best Team Setup Against Boris
A balanced team works best here.
Recommended core roles:
Fighter for consistent melee damage
Hunter for safe ranged control
Tank for absorbing movement damage
Cleric for healing stability
You can replace Cleric with Mage, but the fight becomes riskier without reliable healing.
Hunter is especially important because ranged damage lets you control Boris without standing next to him.
Boris Movement Explained
Boris moves up to three times per round in the four cardinal directions. Because he takes up 4 tiles, his movement damages anything in his path.
Important rules:
Do not end turns directly beside him
Expect him to plow forward
Use Tank armor to absorb hits if necessary
If your unit is next to him when he moves, they will take damage. Avoid clustering.
Boris Reactive Movement
Every time Boris takes damage, he moves one tile toward the source of that damage.
This is the mechanic most players misunderstand.
If a melee unit hits him and is standing in front, Boris will immediately move into them. That means attacking from unsafe positions can cause extra damage to your own team.
Use this to your advantage:
Attack from range with Hunter
Stand far enough away that his one tile movement cannot reach you
Guide him around the arena
You can kite him by hitting from distance and rotating your team away from his path.
Trample Dash Attack
At the end of each round, Boris uses Trample Dash. He charges in a straight line in one of the four cardinal directions.
This attack deals heavy damage and can easily down a fragile unit.
To avoid it:
Never stand directly in front, behind, or to the sides of him at round end
Reposition after attacking
Track turn order carefully
Because his HP is high, long fights make players forget about this ability. Do not lose focus.
If someone gets hit:
Heal immediately with Cleric
Reset positioning
Continue kiting
How To Win Consistently
Winning this fight comes down to control.
Keep Hunter at range
Rotate Tank or Fighter to manage space
Do not overcommit melee damage
Respect his reactive movement
Always prepare for Trample Dash
Once you understand that Boris moves toward damage sources, you stop feeding him free hits.
Final Blurb
Boris feels overwhelming the first time because of his size and constant movement. Once you treat the arena like a positioning puzzle instead of a damage race, the fight becomes manageable. Control space, kite with ranged damage, and never forget about Trample Dash.
FAQ
Where is Boris found
Boris appears at the end of the Sewers in Act 1.
Why does Boris move when I hit him
He automatically moves one tile toward the source of damage.
What is his most dangerous attack
Trample Dash at the end of each round.
Is ranged damage better than melee
Yes. Ranged units like Hunter make controlling Boris much easier.

