R.E.P.O. Lore and Story Explained (Horror Game)
Image Credit: semiwork, R.E.P.O.
In the game R.E.P.O., you and up to five other unlucky souls work as retrieval agents for a shady company that sends you into haunted death traps to collect valuable artifacts. The job is simple: go in, grab the loot, try not to die, and get paid.
Sounds easy, right? Well, it would be—if the places you’re looting weren’t crawling with monsters, filled with traps, and seemingly cursed by some long-forgotten nightmare.
What’s Actually Going On?
You take orders from a mysterious AI that hands out jobs and doesn’t ask too many questions.
The artifacts you collect seem weirdly important, but no one tells you why.
The deeper you go, the worse things get—as if you’re digging up something that should’ve stayed buried.
The company doesn’t care if you figure things out, though. As long as you deliver the goods, you get your paycheck. And if you don’t? Well… let’s just say the company has a very relaxed policy on employee safety.
How the Gameplay Fits the Story
You’re hauling priceless junk through pitch-black hallways, while monsters try to rearrange your skeleton.
If you survive, you can spend your hard-earned cash on upgrades so you can do it all again, but slightly less terribly.
When you buy items and upgrade, who are you really buying them from..?
The physics-based loot system isn’t just a gimmick. It’s proof that even getting paid comes with unnecessary struggle.
Final Blurb
At its core, R.E.P.O. is a horror game about corporate greed, with nothing being scarier than a job that doesn’t pay enough for what you go through. The company is definitely hiding something, but hey, that’s not your problem... Or is it?
Your job is to grab the loot, dodge the monsters, and hope you make it to payday, and there really isn’t much more to it that we know of. At least not yet.
Good luck, employee. You’ll need it.