Resident Evil Requiem VSync Fix: Screen Tearing & FPS Not Locking

Resident Evil Requiem VSync Fix: Screen Tearing & FPS Not Locking

If Resident Evil Requiem is ignoring your FPS cap, going way over 120, or causing heavy screen tearing, the issue is usually Frame Generation and VSync behavior.

The quick fix for most players is turning Frame Generation off and properly setting VSync, either in game or through your GPU control panel.

Why FPS Goes Over Your Cap

Even if you set a 120 FPS limit in game, you might still see numbers like 160 or 180 in the Steam overlay.

This happens because:

  • Frame Generation can override frame pacing

  • The game may force its own VSync behavior

  • Nvidia Reflex interacts with Frame Gen

  • Driver level settings can override in game settings

If Frame Generation is enabled, FPS may not behave how you expect.

Quick Fix For Screen Tearing

Try this first inside the game:

  • Graphics

  • Image

  • Advanced Settings

  • Frame Generation → Off

Then go to:

  • Graphics

  • Display

  • Vertical Synchronization → On

In some cases, you must return to the main menu before the setting properly applies.

For many players, this immediately removes tearing.

Nvidia Control Panel VSync Fix

If in game VSync does not work correctly, use Nvidia Control Panel instead.

  • Open Nvidia Control Panel

  • Go to Manage 3D Settings

  • Add Resident Evil Requiem under Program Settings

  • Set Vertical Sync → On

  • Cap Max Frame Rate to 2 to 3 FPS below your monitor refresh rate

Example:

  • 120Hz monitor → cap at 117 or 118

  • 60Hz monitor → cap at 58

Leave in game VSync off when forcing it through Nvidia.

This often stabilizes frame pacing and prevents FPS from exceeding your refresh rate.

Frame Generation Causing Stutter

Many players report micro stutters every 20 to 40 seconds when Frame Generation is enabled.

Symptoms include:

  • Random traversal stutter

  • Steam FPS graph showing spikes

  • Higher CPU core usage on specific threads

  • Smooth gameplay immediately after turning FG off

If you want the cleanest experience right now, play without Frame Generation.

DLSS without Frame Gen tends to run smoother.

AMD Users Fix

Some AMD users report fixing tearing by resetting Adrenalin software to default settings.

Steps:

  • Open AMD Adrenalin

  • Go to Settings

  • Perform full reset

  • Reboot system

After reset, reconfigure settings carefully.

Path Tracing And Frame Gen

Some settings combinations prevent switching between DLSS and FSR while Path Tracing is active.

If options are greyed out:

  • Return to main menu

  • Disable Path Tracing

  • Adjust Upscaling and Frame Gen

  • Re enable other settings

Certain features lock others together.

Last Resort Fix

If tearing continues:

  • Ensure monitor is set to correct refresh rate in Windows

  • Disable Frame Generation

  • Enable VSync through GPU control panel

  • Cap FPS just below refresh rate

Hard capping at 60 on a 120Hz TV has fixed tearing for some users as well.

Final Blurb

Resident Evil Requiem screen tearing and unlocked FPS issues are most commonly caused by Frame Generation and VSync conflicts.

Turning Frame Generation off and properly configuring VSync, either in game or through Nvidia Control Panel, fixes the problem for most players.

Right now, the smoothest experience comes from disabling Frame Generation and manually controlling frame pacing.

FAQ

Why is my FPS going over 120 in Resident Evil Requiem

Frame Generation and VSync conflicts can override in game FPS caps, causing higher reported frame rates.

How do I fix screen tearing in Resident Evil Requiem

Turn Frame Generation off and enable VSync either in game or through your GPU control panel.

Should I use Nvidia Control Panel VSync or in game VSync

If in game VSync does not lock properly, use Nvidia Control Panel VSync and cap FPS slightly below your refresh rate.

Does Frame Generation cause stuttering

Yes, many players report periodic micro stutters when Frame Generation is enabled. Disabling it often resolves the issue.


GamerBlurb Team

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