RuneScape Dragonwilds Best Weapons Tier List (2026)
As of the June 2026 update, the best weapons in RuneScape: Dragonwilds all sit at Power Level 7, the current cap: the Adamant Mace for raw one-handed melee damage, the Tzhaar-Ket-Om for two-handed melee, the Yew Longbow or Bow of Elidinis for ranged, and the Master's Staff, Pharaoh's Sceptre, or Toktz-Mej-Tal for magic.
Here's the thing that actually matters more than any single item on that list: there is no universal "best weapon" in this game, because Dragonwilds runs on the classic RuneScape combat triangle. Something that shreds one enemy type can bounce off another entirely. If you're hoping to craft one perfect weapon and never think about your loadout again, that's not how Ashenfall works, you want a strong Power 7 option in at least two combat styles, not a single favorite.
Jump To
- What Actually Sets A Weapon's Tier
- Best 1-Handed Melee Weapons Tier List
- Best 2-Handed Melee Weapons Tier List
- Best Shortbow Tier List
- Best Longbow Tier List
- Best Crossbow Tier List
- Best Battlestaff Tier List
- Which Weapons Deal Bonus Damage To Specific Enemies?
- Are Quest-Locked And Boss-Drop Weapons Worth Chasing?
- What's The Best Weapon Right Now, Overall?
What Actually Sets A Weapon's Tier
Power Level is the real tier system in this game, it's a number from 1 to 7 baked directly into every weapon's stats, and it's the single biggest predictor of where something lands on this list. Power 7 is the current ceiling as of the June 22, 2026 patch.
Within the same Power Level, what separates a good weapon from a great one is usually a special perk stapled on top: bonus crit chance, bonus damage against a specific enemy type, a unique special attack, or a passive like life steal. A few of these come with a real cost attached, reduced durability or a higher stamina drain, so "strongest on paper" and "best to actually carry" aren't always the same weapon.
One honest caveat: the numbers below come from each weapon's base damage and combo length, not a full DPS breakdown. Attack speed differences between weapon types live on this game's separate Combat and Stamina pages, not in the base stats, so a dagger's 7-hit combo and a mace's 5-hit combo aren't directly comparable just by eyeballing the damage number. Where that ambiguity matters, I've called it out instead of pretending there's a clean answer.
Best 1-Handed Melee Weapons Tier List
| Tier | Weapons | Why |
|---|---|---|
| S (Power 7) | Adamant Mace, Keris, Adamant Scimitar, Adamant Sword, Adamant Dagger, Toktz-Xil-Ak | Adamant Mace posts the highest raw damage of any one-hander (114-202). Keris matches the tier but leans on bonus damage to Kalphites instead of raw numbers. Dagger and scimitar variants trade some damage for more hits or balance. |
| A (Power 5-6) | Mithril Mace, Mithril Sword, Black Sword, Wolfbane Dagger, Imaru's Talon, Zombie Axe | Strong pre-endgame stat sticks. Black Sword and Wolfbane Dagger add situational bonus damage, and Imaru's Talon heals you slightly on kill. |
| B (Power 3-4) | Skullsplitter, Dragonbone Dagger, Iron Mace, Iron Sword, Bronze Mace | Solid midgame. Skullsplitter's crit bonus makes it the pick of the Power 3 bracket specifically. |
| Starter (Power 1-2) | Stone Dagger, Stone Club, Bone Dagger, Bone Club, Wooden Training Sword, Goblin "Swingslash" | Fine for your first hour, replace the moment Bronze crafting opens up. |
The Abyssal Whip deserves a separate mention because it doesn't fit the normal pattern. Its Block stat sits at 5, compared to roughly 26-30 for everything else near its Power Level, which is a steep defensive trade for whatever speed or reach advantage it's built around. It's not a beginner-friendly pick, but if you like glass-cannon melee, it's worth building toward once you can survive the drop in block.
Best 2-Handed Melee Weapons Tier List
| Tier | Weapons | Why |
|---|---|---|
| S (Power 7) | Tzhaar-Ket-Om | Highest damage range of any two-hander (156-244) and applies stacking bleed on hit, at the cost of reduced durability. |
| A (Power 6) | Titan's Wrath, Black Greataxe, Mithril Greataxe, Mithril Greatsword, Mithril Warhammer | Titan's Wrath adds bonus crit chance and damage on top of a unique special. Black Greataxe hits harder but drains more stamina per swing. |
| B (Power 4-5) | Steel Greataxe, Steel Warhammer, Steel Greatsword, Shadow Sword, Thane's Authority, Granite Maul | Granite Maul is worth flagging on its own, it's gated behind materials and a quest usually associated with higher tiers despite sitting at Power 3-equivalent stats, making it a decent early spike if you can get it. |
| Starter (Power 3) | Bronze Greatsword, Bronze Warhammer, Iron Greataxe, Iron Greatsword, Iron Warhammer | Fine while you're leveling Blacksmithing, nothing more. |
Worth flagging: the game's own navigation also lists an Adamant Warhammer, Adamant Greatsword, and Adamant Greataxe as existing two-handed weapons, but their full stat blocks weren't part of the data available for this list. Tzhaar-Ket-Om is the strongest two-hander I can confirm numbers for, but don't be surprised if an Adamant-tier two-hander turns out to be a close competitor once full stats surface.
Best Shortbow Tier List
| Tier | Weapons | Why |
|---|---|---|
| S (Power 7) | Yew Shortbow | Highest damage multiplier in the category, no listed downside. |
| A (Power 5-6) | Maple Shortbow, Undead Ranger's Bow, Willow Shortbow | Undead Ranger's Bow hits harder than its Power Level suggests, but comes with reduced durability. |
| B (Power 3-4) | Crystal Bow, Blightwood Shortbow, Oak Shortbow, Wild Scout's Shortbow | Crystal Bow's special doesn't consume arrows at all, which makes it worth keeping around even after you've outgrown its raw damage. |
| Starter (Power 2) | Ash Shortbow | Your first bow, nothing more. |
Best Longbow Tier List
| Tier | Weapons | Why |
|---|---|---|
| S (Power 7) | Bow of Elidinis, Yew Longbow | Both deal identical base damage, but Bow of Elidinis carries a unique special attack and skips Yew Logs entirely for its crafting cost, which tips it slightly ahead if you can get the recipe. |
| A (Power 5-6) | Maple Longbow, Ulv's Longbow, Willow Longbow | Ulv's Longbow rewards landing shots on enemies that haven't noticed you yet, a genuinely fun pick for a stealthier playstyle. |
| B (Power 4) | Hunter Stagbow, Blightwood Longbow | Stagbow's draw time modifiers are a bit of a wash based on available info, treat its handling as roughly average rather than a clear upgrade. |
| Starter (Power 2-3) | Adventurer's Longbow, Oak Longbow | Early options, nothing to hold onto. |
Best Crossbow Tier List
| Tier | Weapons | Why |
|---|---|---|
| S (Power 7) | Adamant Crossbow | Highest damage in the category, no complications. |
| A (Power 6) | Mithril Crossbow, Shadow Crossbow | Shadow Crossbow fires slower but hits weak points harder, a sniper pick rather than a spray-and-pray one. |
| B (Power 4-5) | Dorgeshuun Crossbow, Steel Crossbow, Blurite Crossbow, Iron Crossbow | Dorgeshuun trades into faster reloads and unique bone bolts if you've cleared its quest line. |
| Starter (Power 3) | Bronze Crossbow | Your entry point into the category. |
Best Battlestaff Tier List
| Tier | Weapons | Why |
|---|---|---|
| S (Power 7) | Master's Staff, Pharaoh's Sceptre, Toktz-Mej-Tal | All three share the highest rune damage multiplier available. Toktz-Mej-Tal adds crit chance but chews through durability faster. |
| A (Power 6) | Maple Battlestaff, Subjugation Staff, Zamorak Staff | Zamorak Staff is a build-defining pick, not a generalist one, it boosts fire spell damage but actively weakens air, earth, and water damage. |
| B (Power 4-5) | Staff of Light, Draconic Staff, Splitbark Staff, Necromancer's Staff | Draconic Staff and Blightwood Battlestaff share the same multiplier at Power 4, but Blightwood carries a crit penalty Draconic doesn't, making Draconic the clear pick between the two. |
| Starter (Power 2-3) | Ash Battlestaff, Oak Battlestaff, Grieving Moon Staff | Bare minimum viable staves, upgrade quickly. |
Worth planning around: wands have been confirmed for a future update, aimed at mobility over raw rune damage. If you're heavily investing in a magic build right now, that's not a reason to wait, but it's a reason not to assume battlestaves will always be the only magic option.
Which Weapons Deal Bonus Damage To Specific Enemies?
| Weapon | Bonus Against |
|---|---|
| Keris | Kalphite-type enemies |
| Wolfbane Dagger | Wolves |
| Black Sword | Mage-type enemies |
| Shadow Sword | Spectral enemies |
| Subjugation Staff | Demons |
None of these are wasted crafts if you're heading into a specific fight or farming route that matches. I wouldn't main any of them as a general-purpose weapon over an equivalent Power Level pick, but keeping one in a chest for the right occasion is a smart use of otherwise-idle inventory space.
Are Quest-Locked And Boss-Drop Weapons Worth Chasing?
Quest-locked weapons are generally worth doing the quest for regardless, since the quest itself is one-time content you're probably completing anyway. Granite Maul, Crystal Bow, Zombie Axe, Ulv's Longbow, Titan's Wrath, Zamorak Staff, Staff of Light, and Pharaoh's Sceptre all fall into this bucket, and several of them punch above their material cost specifically because of that.
Boss and vault drops are a different calculation. Skullsplitter, Imaru's Talon, Wolfbane Dagger, Thane's Authority, Undead Ranger's Bow, Necromancer's Staff, and Tzhaar-Ket-Om all come down to RNG on top of finding and beating the source in the first place. Treat these as a happy bonus when they drop rather than something to farm exclusively, most of them are sidegrades or narrow specialists rather than clear jumps over a craftable Power Level equivalent.
What's The Best Weapon Right Now, Overall?
If you only take one thing from this list, it's that Power Level 7 gear is where you want to end up in whichever combat style you actually play, and the specific weapon inside that tier matters less than most tier lists want to admit. The Adamant Mace, Tzhaar-Ket-Om, Bow of Elidinis or Yew Longbow, and Master's Staff are my picks for a first Power 7 craft in each category, purely because none of them ask you to finish a specific quest or win an RNG roll to get there.
One more thing worth sitting with: this is early access, and the power ceiling has moved three times in the last seven months, Power 5 in December, Power 6 in March, Power 7 in June. If that pace holds, don't be shocked when Power 8 shows up and reshuffles half of this list. Build your gear for what's strong today, but don't get too attached to any single weapon being the permanent answer.

