Hellraiser Revival Locker Codes
There are three main lockers in Hellraiser: Revival that require four-digit keypad combinations. Each contains different supplies, ranging from early crafting materials to ammunition and weapon upgrades later in the campaign. Below are all three locker codes, where to find them, and what you'll get for opening each one.
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All Locker Codes
Medical Room Locker
Laundry Room Locker
Break Room Locker
Which Lockers Are Worth Opening?
All Locker Codes in Hellraiser Revival
The three locker codes are 9891 for the Medical Room, 8571 for the Laundry Room, and 2342 for the Break Room. You can enter these combinations immediately without finding their associated clues first.
Medical Room Locker: 9891
Laundry Room Locker: 8571
Break Room Locker: 2342
These are listed in the order you'll encounter them during the campaign. All three are optional storage containers, so their contents provide extra equipment rather than items required to finish the story.
Medical Room Locker Code – 9891
The Medical Room locker appears early in the game, shortly after Aidan obtains his knife. Look for the medical area containing a bathtub with a bloody body inside. The locker is nearby, and the combination is visible as a tattoo on the body.
Code: 9891
Location: Medical Room, near the bathtub
Contents:
27 Coins
1 Sawblade
1 Gunpowder
This locker is primarily useful for building up your early supplies. The 27 Coins are worth collecting before you start spending money at merchants, while the remaining materials can be saved for crafting.
Laundry Room Locker Code – 8571
The Laundry Room locker is found much later, in the section near the library. From the library, enter the room to the south and take the eastern doorway into the laundry area.
The combination comes from two television recordings that display the numbers 85 and 71. Put them together to get the four-digit code.
Code: 8571
Location: Laundry Room, southeast of the library
Contents:
1 Skullcrusher
2 Bandages
30 Assault Rifle Ammo
Revolver Overpressure Ammunition upgrade
1 Gunpowder
This is arguably the most valuable of the three lockers because it offers several types of equipment at once. The Revolver upgrade is particularly worthwhile for players collecting weapon attachments, while the Assault Rifle ammunition and Bandages are useful regardless of your preferred weapons.
Break Room Locker Code – 2342
The Break Room locker appears during the later sequence involving Marlowe. Follow the damaged rooms until you reach an area containing a television and ladder. The locker is located inside this break room.
Its combination can be worked out using the numbers visible on the walls of the rooms Marlowe smashed through. Read them from the farthest opening toward the nearest to get 2342.
Code: 2342
Location: Break Room, along Marlowe's route
Contents:
18 Revolver Ammo
21 Assault Rifle Ammo
28 SMG Ammo
Unlike the other two lockers, this one is entirely focused on ammunition. It provides 67 rounds across three weapon types, making it especially valuable if you've been relying heavily on firearms during combat.
These are the three main locker combinations, but there are several other keypad locks throughout the campaign. Our Hellraiser Revival All Codes guide includes every known combination for safes, cabinets, doors, and lockers, along with their locations and rewards.
Which Hellraiser Revival Lockers Are Worth Opening?
All three lockers are worth opening if you encounter them naturally, but their value depends on what you need at that point in the campaign.
Best for Early Resources: Medical Room
Best for Weapon Upgrades: Laundry Room
Best for Ammunition: Break Room
If you're collecting weapon attachments, I would make the Laundry Room your biggest priority. The Break Room is better for replenishing ammunition, while the Medical Room provides a small supply boost during the early campaign.
Opening these lockers also contributes toward Codebreaker, which requires unlocking five numerical keypad locks. You can find the remaining achievement requirements in our Hellraiser Revival achievements guide.
Remember that locker keypads don't consume Lockpicks or other resources. You only need the correct four-digit combination, so there's no reason to leave one unopened once you've found it.

