AION 2 How to Get to 1400

Getting from roughly 1,200 to 1,400 Gear Score in AION 2 is where progression stops coming from a single obvious source. The fastest route is to stack several smaller systems together, especially permanent quest rewards, Daevanion progression, basic enhancement, Manastones, and a few worthwhile gear upgrades instead of waiting for one dungeon drop to carry the entire climb.

Jump To Section:
How to Get to 1400 Gear Score
Finish Permanent Progression First
Use Daevanion Points Efficiently
Enhance the Gear You Already Have
Put Manastones in Every Gear Slot
Use Dungeon Energy Without Stalling
Farm Enhancement Materials
What to Do If You Are Stuck Around 1300

How to Get to 1400 Gear Score in AION 2

The most reliable route to 1,400 Gear Score is to finish your Strongholds, Sealed Dungeons, Regional and green quests, collect the permanent progression rewards attached to them, then fill the remaining gap through Daevanion points, gear enhancement, Manastones, Clash Runes, feathers, and targeted dungeon upgrades.

Do not treat 1,400 as a gear-drop check. Players commonly stall in the 1,250 to 1,350 range because they are saving every enhancement material and every point of dungeon energy for later content while leaving dozens of smaller Gear Score increases unused on the character they already have.

The better approach is to separate progression into two categories: permanent upgrades you will never regret completing, and temporary gear investment that only needs to carry you across the 1,400 threshold. Work through the permanent gains first, then spend enough on your current equipment to close whatever gap remains.

Finish Permanent Progression Before Chasing Better Drops

Strongholds, Sealed Dungeons, Regional quests, green quests, exploration, feathers, and other map progression are worth prioritizing because they give more than ordinary equipment. These activities feed systems such as skill points, Daevanion progression, belt enhancement, and other permanent character upgrades that continue to matter after your current blue gear is replaced.

This is also why simply grinding low-tier dungeons is not an ideal substitute for completing the map. You can technically increase Gear Score through equipment alone, but skipping permanent progression leaves the character weaker and usually forces you to return for those rewards later anyway.

Strongholds are particularly useful because they are also connected to the enhancement path for your quest belt, while Sealed Dungeons provide fast progression alongside their other rewards.

If your map still has unexplored question marks, unfinished Strongholds, incomplete Sealed Dungeons, or Regional quests sitting around, clear those before assuming your account is genuinely stuck.

Use Daevanion Points to Close Large Gear Score Gaps

Daevanion progression is one of the strongest ways to push through the awkward middle of the 1,400 climb because individual nodes add Gear Score without requiring a lucky equipment drop.

Points can come from several progression systems and event currencies, including questing, Shugo Festival rewards, Nightmare, and other activities. Players stuck near 1,300 have been able to gain a substantial amount of Gear Score by finally spending Daevanion points they had accumulated but never used.

Do not blindly convert every currency into Daevanion points, however. Abyss currency in particular competes with Stigma Shards, which contribute meaningful Combat Power and remain useful beyond simply reaching an item-level gate. Spending everything for short-term Gear Score can get you into 1,400 content while leaving the character weaker than the number suggests.

Use the easy and low-opportunity-cost Daevanion sources first, then decide whether buying more is actually worth sacrificing a stronger long-term reward.

Enhance the Gear You Already Have

If you are sitting around 1,250 or 1,300 while refusing to enhance blue equipment because you plan to replace it, you are probably making the 1,400 climb harder than it needs to be.

Getting blue gear to around +5 is a practical bridge into the next stage of progression. You do not need to treat every temporary piece like an endgame item; the purpose is simply to extract enough Gear Score from equipment you already own to unlock better content.

Your stronger long-term pieces deserve more investment. A quest or Legendary weapon can be pushed considerably farther, with +10 commonly used as an early target, while other permanent or higher-rarity pieces can receive more resources than disposable blues.

Enhancement Stones are also less wasteful than they initially appear because extracting old equipment returns the stones invested into it. Kina is the more meaningful loss when you replace an enhanced blue piece, so the decision is not between preserving every stone forever and throwing them away completely.

This makes +5 blue gear a reasonable progression cost if it gets you into the next dungeon tier substantially sooner.

Put Manastones in Every Gear Slot

Empty Manastone slots are another common reason a character looks finished but is still short of the 1,400 requirement. Even lower-tier Manastones can contribute useful score and character power, so leaving slots completely empty sacrifices progression for no benefit.

You do not need perfect rolls while you are still climbing. Fill the available slots first, then improve the quality of the stats later. A mediocre usable Manastone is still more useful during progression than an empty socket while you wait for an ideal roll.

If you can cheaply reroll into at least one useful stat, that is even better, but the immediate priority at this stage is making sure every equipped piece is contributing everything it reasonably can.

Use Dungeon Energy Without Letting Efficiency Stall Your Character

Saving Odyle Energy for higher-tier dungeons is good long-term advice, but taking it too far can leave a normal player trapped below 1,400 for days while sitting on the exact resource that could move the character forward.

The reason players recommend saving energy is that dungeon access remains valuable later, so burning large amounts on early content can reduce the number of attempts available when stronger gear becomes accessible. That matters most for players optimizing progression across many hours or multiple characters.

For a main-character player with limited time, there is a middle ground. If opening a dungeon chest gives you a realistic chance at replacing a weak blue piece or reaching the next progression breakpoint, using some energy now can be more valuable than remaining hyper-efficient while making almost no progress.

Draupnir is one useful early target when you still need equipment, and its pity progression can provide a more predictable upgrade if drops are uncooperative. Once you have enough Gear Score to move into the next useful tier, preserving more energy starts making considerably more sense.

The goal is not to open every chest you see. It is to avoid saving so aggressively that your character cannot reach the content you are supposedly saving the resource for.

Farm Enhancement Stones and Other Missing Materials

If enhancement is the thing stopping you, use the game's repeatable material sources instead of abandoning the upgrade path entirely. Daily dungeon content, rifts, Sealed Dungeons, Strongholds, and opposing-faction activities can all contribute materials or progression that help finish the climb.

Space-time rifts are particularly useful once available because they open access to additional content in the opposing faction's region, including more opportunities for progression materials.

Clash Runes should also be part of the checklist if you have not dealt with them yet. They provide another layer of character progression without requiring you to replace an entire piece of gear. Our AION 2 How to Get Clash Runes guide covers that system separately.

The same principle applies to feathers and Monolith progression. Individually, these systems may not look like the answer to a 100-point Gear Score deficit, but the path to 1,400 is usually the sum of several upgrades rather than one enormous jump.

What to Do If You Are Stuck Around 1300 Gear Score

If you have completed the main story and are still sitting between roughly 1,250 and 1,350, stop looking for one missing activity and audit the character slot by slot and system by system.

Check whether every Stronghold and Sealed Dungeon is complete, whether green and Regional quests with permanent rewards remain unfinished, whether Daevanion points are sitting unused, whether your weapon is properly enhanced, whether temporary blue pieces can safely reach +5, whether every piece has a Manastone, and whether you have ignored feathers, Clash Runes, event rewards, or dungeon pity progression.

That checklist is more useful than repeatedly farming the same dungeon because each unfinished system represents guaranteed progression rather than another roll at a drop table.

It is also important to separate Gear Score from actual character strength. A higher number can unlock content, but Stigma progression, skills, useful stats, and other Combat Power systems determine how effective the character is once you get inside. Our AION 2 How to Increase Combat Power guide covers that side of progression in more detail.

For most players, 1,400 is reached by combining all of these smaller gains until the threshold falls rather than waiting for a single Legendary drop. Finish the permanent progression first, spend enough resources to make your current gear functional, and use dungeon energy when it meaningfully moves the character forward instead of treating every early expenditure as a mistake.


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